Outcast: Second Contact Review - The mysterious atmosphere

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When you start compiling a list of games that you have started a revolution in your eyes, you will soon notice that you will often mention the same titles. Famous people in this list are Grand Theft Auto, The Legend or Zelda: Ocarina of Time, Deus Ex, Call of Duty and so on. However, eighteen years ago there was also a studio in Belgium that brought a very ambitious project into the world, namely Outcast. For people who are not familiar with this title, you could almost call this the pioneer of 3D open world games. Appeal has risen from the ashes and joined forces with Bigben Interactive to relaunch their classic for the current generation of consoles. But... some things might have been better in the past.

Done business

As before, we take on the role of Cutter Slade, who is sent on a mission to save the world. After an experiment has gone wrong, he has 25 days to prevent the world from being sucked into a black hole. Your mission is to protect three scientists while on the other side of the universe they have to solve their own problem in the world of Adelpha. Cutter wakes up in the presence of a variety of aliens called the Talan. You make a deal with the head of the Talan; you help them save their world, they help you to save your own world.

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The great thing about Outcast: Second Contact is that the whole mysterious vibe of the world has lingered. The various locations, where you can go through portals, all have their own unique atmosphere and secrets. I imagined myself back in time, as if I was touching the original Outcast for the first time. Nostalgia often makes a lot of good things, but unfortunately not everything. Make no mistake, Outcast: Second Contact is a celebration of recognition, but perhaps a little too much of that.

A donkey does not hit the same stone twice

We could actually be very short with our review, because nothing has changed. In addition to the new graphic jacket, nothing has really improved in this edition. And let's be honest, Outcast was very impressive for the time it came out, so we could take the hiccups for granted. However, if those downsides are still present today, you still get the idea that they have been a bit lazy with this remake. Cutter is still just as stiffly steered as in 1999 and that is anything but desirable.

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In addition to the wooden steering, other known problems are still present. Coincidentally, the undersigned also has the original Outcast on his PC and so it seemed interesting to me to put that game next to this remake. And with that I can also confirm that everything has remained the same, even known glitches from the original can still be found in this remake. The movements of all characters and enemies are still very 1999 and the physics have also lingered somewhere eighteen years ago.

In addition, features such as the "gaamsaav" have been retained, a crystal with which you store your game. When you use it in the vicinity of enemies, it attracts these enemies. Tactical storage is therefore an advantage, which in itself is a nice gimmick. When it comes to weapons in Adelpha, you do not have to worry about bullets. They are everywhere. You can simply shoot everything that comes your way on the side, provided that you manage to shoot often enough, because again, the steering has also stuck in the past.

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Irritation

Do you know that when you start an old game and you hear the cheesy voices of the actors and even some noise through the recordings? That has a certain charm. When you play a so-called remake, you do not expect these kinds of scenes anymore. Even the audio has remained the same, which you can experience on the one hand as positive, were it not that the soundtrack is indeed remastered and at times overwhelms the dialogue. We already hear you think, but unfortunately; you can not set the audio of the music and the voices separately.

For this remake, Appeal has used the Unity engine, a well-known person who can often also put beautiful pictures on the image. Although Unity serves as an engine and has potential, it unfortunately does not do so much, because the physics and the like have remained exactly the same. It just looks very clumsy and nowhere really impressive, despite the use of a new engine. The beasts that inhabit Adelpha do not look and the Talan look like something out of a horror movie, while it must be a friendly breed of aliens.

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Conclusion

A remake of Outcast sounded like music to us, but after playing this remake we dare to say that Outcast could have stayed better in 1999. I would therefore like to make the following comparison in the conclusion. You are familiar with people who, despite their age, like to behave excessively young. Actually the Patricia Paay's of this world. It does not matter how many can spray-tan you spray over it, people look right through it and see that you're old. Dear Outcast, eighteen years ago you have conquered our hearts, but today you are the old beast who wants to join in with the rest and you simply can not do that anymore.

The plus and the drawbacks

✔ The mysterious atmosphere is still there
✔ Nostalgia...
✖ ...but much too much
✖ All mistakes of the past are still present
✖ Wooden steering
✖ Terrible sound design
✖ Not nice to look at

Thanks for reading, I hope you liked it!

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